示例#1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            spriteBatch.Begin();


            //MediumEnemy.E_Draw(spriteBatch);
            spriteBatch.Draw(Background, mainFrame, Color.White);
            E1.E_Draw(spriteBatch);
            E2.E_Draw(spriteBatch);
            // E3.E_Draw(spriteBatch);
            //E4.E_Draw(spriteBatch);

            base.Draw(gameTime);

            spriteBatch.End();
        }