/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); //MediumEnemy.E_Draw(spriteBatch); spriteBatch.Draw(Background, mainFrame, Color.White); E1.E_Draw(spriteBatch); E2.E_Draw(spriteBatch); // E3.E_Draw(spriteBatch); //E4.E_Draw(spriteBatch); base.Draw(gameTime); spriteBatch.End(); }