void OnTriggerExit2D(Collider2D collider) { //Debug.Log("Triggle Exit Collider:" + collider.gameObject.name); if (collider.gameObject.name == "CollisionYP-CCW") { //Debug.Log("Exit:CollisionYP_CCW"); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); } else if (collider.gameObject.name == "CollisionYN-CW") { //Debug.Log("Exit:CollisionYN_CW"); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); } else if (collider.gameObject.name == "CollisionXP-CCW") { //Debug.Log("Exit:CollisionXP_CCW"); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); } else if (collider.gameObject.name == "CollisionXN-CW") { //Debug.Log("Exit:CollisionXN_CW"); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); DynaLinkHS.CmdSetCurrentPositionAsEndEffectorLimitPosition(0x00); } }