public static void TaskSucceed() { ShowCircle.aimObject.GetComponent <Renderer>().enabled = false; // circle vanish // record data timeLine += Time.deltaTime; csvContent.AppendLine((float)timeLine + "," + trials + "," + "TrialSucceed" + "," + DynaLinkHS.StatusRobot.PositionDataJoint1 + "," + DynaLinkHS.StatusRobot.PositionDataJoint2); trials += 1; breakTimer = SetYaml.breakTimeSet;// breaktimer start // 【trial succeed】transfer to【break】 DynaLinkHS.CmdPauseMotion(); RunFSM.currState = RunFSM.GameState_Enum.STATE_BREAK; }
void PauseBtnClick() { DynaLinkHS.CmdPauseMotion(); }