// Use this for initialization void Start() { DungeonData newDungeon = DungeonData.RandomizeNewDungeon(); CurrentDungeon = newDungeon; Debug.Log(newDungeon.ToString()); // Init player MyPlayerTr.position = DungeonUtils.GetPositionByIndex(CurrentDungeon.entranceX, CurrentDungeon.entranceY); MyPlayer._currentI = CurrentDungeon.entranceX; MyPlayer._currentJ = CurrentDungeon.entranceY; }