private void GetPlayerPosition() { var rect = playerImage.GetComponent <RectTransform>(); var playerPosition = DungeonData.PlayerPosition; var position = DungeonData.ConvertToMapCoord(playerPosition); //Debug.Log(string.Format("Player ({2}, {3}) to Map ({0}, {1})", position.x, position.y, playerPosition.x, playerPosition.z)); position.x = 50.0f + (position.x - 4.0f) * 100.0f; position.y = 50.0f + (position.y - 4.0f) * 100.0f; rect.anchoredPosition = position; }