public new static bool HasCapabilities() { return(DrawState.HasCapabilities(4, 4, "GL_ARB_buffer_storage") && DrawState.HasCapabilities(3, 0, "GL_ARB_map_buffer_range") && DrawState.HasCapabilities(1, 5) && GpuCommandSync.HasCapabilities() && PrimitiveStreamerVao <TPrimitive> .HasCapabilities()); }
public static bool HasCapabilities() { return(DrawState.HasCapabilities(2, 0) && DrawState.HasCapabilities(3, 0, "GL_ARB_vertex_array_object")); }
public new static bool HasCapabilities() { return(DrawState.HasCapabilities(1, 5) && PrimitiveStreamerVao <TPrimitive> .HasCapabilities()); }
public static bool HasCapabilities() { return(DrawState.HasCapabilities(2, 0)); }