public new static bool HasCapabilities()
 {
     return(DrawState.HasCapabilities(4, 4, "GL_ARB_buffer_storage") &&
            DrawState.HasCapabilities(3, 0, "GL_ARB_map_buffer_range") &&
            DrawState.HasCapabilities(1, 5) &&
            GpuCommandSync.HasCapabilities() &&
            PrimitiveStreamerVao <TPrimitive> .HasCapabilities());
 }
 public static bool HasCapabilities()
 {
     return(DrawState.HasCapabilities(2, 0) &&
            DrawState.HasCapabilities(3, 0, "GL_ARB_vertex_array_object"));
 }
Exemplo n.º 3
0
 public new static bool HasCapabilities()
 {
     return(DrawState.HasCapabilities(1, 5) &&
            PrimitiveStreamerVao <TPrimitive> .HasCapabilities());
 }
 public static bool HasCapabilities()
 {
     return(DrawState.HasCapabilities(2, 0));
 }