internal static bool OnApplyChanges(GraphicsDeviceManager __instance) { var @this = __instance; DrawState.UpdateDeviceManager(@this); @this.PreferMultiSampling = Config.DrawState.EnableMSAA; @this.SynchronizeWithVerticalRetrace = true; @this.PreferredBackBufferFormat = Config.DrawState.BackbufferFormat; if (Config.DrawState.DisableDepthBuffer) { @this.PreferredDepthStencilFormat = DepthFormat.None; } return(true); }