public static void CurveGeneratorEditor (MatrixGenerators.UnityCurve200 gen)
		{
			using (Cell.LinePx(GeneratorDraw.nodeWidth+4)) //don't really know why 4
				using (Cell.Padded(5))
				{
					Draw.AnimationCurve(gen.curve);
					if (Cell.current.valChanged)
						GraphWindow.RefreshMapMagic(gen);
				}
		}