public static void DamageIndicator(bool jungle = false, string draw = "") { Draw.AddSeparator(); Draw.AddGroupLabel("Enemy Damage Indicator Settings"); Draw.AddLabel("Drawing: " + (draw == "" ? "Combo damage" : draw)); Draw.AddCheckBox("draw.enemyDmg", "Draw damage on enemy healthbar"); Draw.AddColorItem("draw.color.enemyDmg", 3); if (jungle) { Draw.AddSeparator(); Draw.AddGroupLabel("Jungle Damage Indicator Settings"); Draw.AddCheckBox("draw.jungleDmg", "Draw damage on jungle healthbar"); Draw.AddColorItem("draw.color.jungleDmg", 15); } }
public static void Init() { Main = MainMenu.AddMenu("Moony Riven 2.0", "TRMoony Riven 2.0"); Main.AddGroupLabel("By DanThePman"); Combo = Main.AddSubMenu("Combo"); Combo.AddGroupLabel("General"); Combo.Add("Q", new CheckBox("Kullan Q")); Combo.Add("QGap", new CheckBox("Kullan Q Atilanlara")); Combo.Add("W", new CheckBox("Kullan W")); Combo.Add("InstaW", new CheckBox("Kullan W Menzildekilere Aninda")); Combo.Add("E", new CheckBox("Kullan E")); Combo.Add("EGap", new CheckBox("Kullan E Atilanlara")); Combo.Add("R1", new KeyBind("Kullan R1", false, KeyBind.BindTypes.PressToggle)); Combo.Add("R2", new CheckBox("Kullan R2")); Combo.Add("H", new CheckBox("Kullan Hydra/Tiamat")); Combo.AddSeparator(); Combo.Add("minR2Hits", new Slider("Sadere oldurmede R2 aktif X su kadar dusmana", 1, 1, 5)); Combo.Add("onlyR2ToKs", new CheckBox("Sadece oldururken kullan R2 (Yavas kombo)", false)); Combo.AddSeparator(); Combo.Add("burstKey", new KeyBind("Shy Burst Key", false, KeyBind.BindTypes.PressToggle)); Combo.AddLabel("Press combo while the burst key is activated"); Combo.AddSeparator(50); /*AA, Q, W, E, R1, R2, Hydra*/ Combo.AddGroupLabel("Advanced Priorities | Drawable"); Combo.AddLabel("0 = Wont Be Used"); Combo.AddSeparator(10); Combo.Add("Advanced_E_Q", new Slider("E -> Q", 0)); Combo.Add("Advanced_E_W", new Slider("E -> W", 5)); Combo.Add("Advanced_E_H", new Slider("E -> Hydra", 50)); Combo.Add("Advanced_H_Q", new Slider("Hydra -> Q", 49)); Combo.Add("Advanced_H_W", new Slider("Hydra -> W", 96)); Combo.Add("Advanced_Q_W", new Slider("Q -> W", 0)); Combo.Add("Advanced_W_Q", new Slider("W -> Q", 0)); Combo.Add("Advanced_W_H", new Slider("W -> Hydra", 2)); Combo.Add("Advanced_W_R2", new Slider("W -> R2", 100)); //burst combo end old Combo.Add("Advanced_E_R1", new Slider("E -> R1", 97)); //r1 init Combo.Add("Advanced_R1_W", new Slider("R1 -> W", 100)); //r1 Combo.Add("Advanced_R1_Q", new Slider("R1 -> Q", 0)); Combo.Add("Advanced_R1_H", new Slider("R1 -> Hydra", 0)); Combo.Add("Advanced_H_R1", new Slider("Hydra -> R1", 100)); //r1 init Combo.Add("Advanced_R2_W", new Slider("R2 -> W", 96)); //r2 Combo.Add("Advanced_R2_Q", new Slider("R2 -> Q", 95)); //r2 Combo.Add("Advanced_H_R2", new Slider("Hydra -> R2", 99)); //r2 Combo.Add("Advanced_F_H", new Slider("Flash -> Hydra (Shy Burst)", 200, 0, 200)); //r1 -> flash Combo.Add("Advanced_F_W", new Slider("Flash -> W (Burst)", 199, 0, 200)); //r1 -> flash Combo.AddGroupLabel("DPS Mode"); Combo.Add("Advanced_AA_E", new Slider("AA -> E", 101, 0, 110)); Combo.Add("Advanced_AA_Q", new Slider("AA -> Q", 103, 0, 110)); Combo.Add("Advanced_Q_AA", new Slider("Q -> AA", 103, 0, 110)); Combo.Add("Advanced_AA_W", new Slider("AA -> W", 104, 0, 110)); Combo.Add("Advanced_AA_H", new Slider("AA -> Hydra", 105, 0, 110)); //aa -> hydra -> w Combo.Add("Advanced_AA_R1", new Slider("AA -> R1", 106, 0, 110)); Combo.Add("Advanced_AA_R2", new Slider("AA -> R2", 107, 0, 110)); //burst combo end new Combo.Add("Advanced_W_AA", new Slider("W -> AA", 110, 0, 110)); //burst combo end new Clear = Main.AddSubMenu("Clears"); Clear.AddGroupLabel("Lane Clear"); Clear.Add("QL", new CheckBox("Kullan Q")); Clear.Add("WL", new CheckBox("Kullan W")); Clear.Add("EL", new CheckBox("Kullan E")); Clear.Add("HL", new CheckBox("Kullan Hydra/Tiamat")); Clear.AddSeparator(); Clear.AddGroupLabel("Jungle Clear"); Clear.Add("QJ", new CheckBox("Kullan Q")); Clear.Add("WJ", new CheckBox("Kullan W")); Clear.Add("EJ", new CheckBox("Kullan E")); Clear.Add("HJ", new CheckBox("Kullan Hydra/Tiamat")); Draw = Main.AddSubMenu("Drawings"); Draw.Add("drawR1Status", new CheckBox("Goster R1 Aktifken")); Draw.Add("drawRExpiry", new CheckBox("Goster R2 KalanSure")); Draw.Add("drawBurstStatus", new CheckBox("Goster Seri Hamle")); Draw.Add("drawBurstRange", new CheckBox("Goster Patlama Menzili")); Draw.Add("drawSpots", new CheckBox("Goster Atlanabilicek yerler")); Draw.AddSeparator(); Draw.AddGroupLabel("Combo Priorities"); Draw.Add("drawDependencies", new CheckBox("Kombo baglilik diagramini ciz")); Draw.AddLabel("Draws the Combinations with the highest priority"); Draw.AddSeparator(); Draw.Add("onlyMaxPrioDependency", new CheckBox("Sadece enyuksek oncelikli komboyu goster", false)); Draw.Add("dependencyRoot", new ComboBox("Baslangic Sklleri", 2, "Q", "W", "E", "R1", "R2", "H", "F")); Misc = Main.AddSubMenu("Misc"); Misc.Add("qDelay", new Slider("Q1 ve Q2 Gecikmesi", 29)); Misc.Add("q3Delay", new Slider("Q3 Gecikmesi", 42)); Misc.Add("continueQ", new CheckBox("Sure dolunca devam Q")); Misc.Add("interrupt", new CheckBox("Interrupter")); Misc.Add("antiGap", new CheckBox("Atilma onleyicisi")); WallJump = Main.AddSubMenu("Wall Jump"); WallJump.AddGroupLabel("How To Trigger a Wall Jump:"); WallJump.AddLabel("1. Secenek: Kacma modunu etkinlestir ve kacicagin yere sol tikla"); WallJump.AddLabel("2. Secenek: Bir noktaya cift tiklayin hangi modda olursaniz olun calisir"); WallJump.AddSeparator(); WallJump.AddGroupLabel("How To Abort a Wall Jump:"); WallJump.AddLabel("1. Secenek Kacis modunu kapat"); WallJump.AddLabel("2. Secenek Baska bir yere gitmek icin sag tikla"); }
public static void Load() { try { Principal = i.MainMenu.AddMenu("Championship Riven", "RivenAkr"); Principal.Add("Skin", new CheckBox("Enable Skin Hack?", false)); Principal.Add("SkinID", new Slider("Skin ID: {0}", 4, 0, 5)); Q = Principal.AddSubMenu("Q Configs"); Q.Add("Any", new CheckBox("Use on Laneclear/Jungleclear?")); Q.AddSeparator(2); Q.Add("Flee", new CheckBox("Use Q on Flee?")); W = Principal.AddSubMenu("W Configs"); W.Add("Lane", new CheckBox("Use on Laneclear?")); W.Add("Jungle", new CheckBox("Use on Jungleclear?")); W.AddSeparator(2); W.Add("LaneMin", new Slider("Min {0} minions to use W on Laneclear", 3, 1, 6)); E = Principal.AddSubMenu("E Configs"); E.Add("Flee", new CheckBox("Use E on Flee?")); E.Add("Jungle", new CheckBox("Use on Jungleclear?")); E.Add("Shield", new CheckBox("Use on Spells?")); E.AddSeparator(2); foreach (var x in EntityManager.Heroes.Enemies) { E.AddLabel(".: " + x.ChampionName + " :."); foreach (var y in x.Spellbook.Spells) { if (y.SData.TargettingType == SpellDataTargetType.Unit && IsSpell(y.Slot)) { E.Add(x.ChampionName + "/" + y.Slot, new CheckBox(x.ChampionName + " " + y.Slot.ToString())); } } E.AddSeparator(2); } R = Principal.AddSubMenu("R1 Configs"); R.Add("UseR1", new CheckBox("Use R1?")); R.Add("Force", new KeyBind("Force R1?", false, KeyBind.BindTypes.PressToggle, 'M')); R2 = Principal.AddSubMenu("R2 Configs"); R2.Add("Mode", new ComboBox("R2 Mode:", 0, "Kill Only", "Max Damage")); R2.Add("Save", new CheckBox("Save R2 (When in AA Range)", true)); Misc = Principal.AddSubMenu("Misc"); Misc.Add("Burst", new KeyBind("Burst", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("QGap", new CheckBox("Use 3Q on Gapcloser?")); Misc.Add("QInt", new CheckBox("Use 3Q to Interrupt?")); Misc.Add("WGap", new CheckBox("Use W on Gapcloser?")); Misc.Add("WInt", new CheckBox("Use W to Interrupt?")); Humanizer = Principal.AddSubMenu("Humanizer"); Humanizer.Add("Emotes", new CheckBox("Use Emotes?")); Humanizer.Add("Q2", new Slider("Delay Q2: {0}", 0, 0, 40)); Humanizer.Add("Q3", new Slider("Delay Q3: {0}", 0, 0, 50)); Item = Principal.AddSubMenu("Items"); Item.Add("Hydra", new CheckBox("Use Hydra?")); Item.Add("Tiamat", new CheckBox("Use Tiamat?")); Item.Add("Youmuu", new CheckBox("Use Youmuu?")); Item.AddSeparator(2); Item.Add("Ignite", new CheckBox("Auto use Ignite?")); Draw = Principal.AddSubMenu("Draws"); Draw.Add("Burst", new CheckBox("Draw Burst Range?")); Draw.AddLabel(".: Spells :."); Draw.Add("Disable", new CheckBox("Disable All?", false)); Draw.AddSeparator(1); Draw.Add("Q", new CheckBox("Draw Q?")); Draw.Add("W", new CheckBox("Draw W?")); Draw.Add("E", new CheckBox("Draw E?")); Draw.Add("R", new CheckBox("Draw R2?")); Draw.AddSeparator(2); Draw.Add("Status", new CheckBox("Draw Status About Settings?")); } catch (Exception e) { Extensions.Debug(e.Message); } }
public static void Init() { Principal = MainMenu.AddMenu("Elise", "Elise"); Principal.AddLabel("Prediction:"); Principal.Add("WPred", new Slider("W Hitchance: {0}%", 80, 20, 100)); Principal.Add("EPred", new Slider("E Hitchance: {0}%", 80, 20, 100)); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.AddLabel("Human Form:"); Combo.Add("Q", new CheckBox("Use Q")); Combo.Add("W", new CheckBox("Use W")); Combo.Add("E", new CheckBox("Use E")); Combo.AddSeparator(2); Combo.AddLabel("Spider Form:"); Combo.Add("Q2", new CheckBox("Use Q")); Combo.Add("W2", new CheckBox("Use W")); Combo.Add("E2", new CheckBox("Use E")); Combo.Add("E2Ex", new Slider("Use E Min {0} Range", 550, 200, 700)); Combo.AddSeparator(2); Combo.Add("Switch", new CheckBox("Auto switch form (Spider and Human)")); Combo.Add("Delay", new Slider("Humanizer (Delay):", 300, 0, 500)); Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.AddLabel("Human Form:"); Laneclear.Add("Q", new CheckBox("Use Q")); Laneclear.Add("W", new CheckBox("Use W")); Laneclear.AddSeparator(2); Laneclear.AddLabel("Spider Form:"); Laneclear.Add("Q2", new CheckBox("Use Q")); Laneclear.Add("W2", new CheckBox("Use W")); Jungleclear = Principal.AddSubMenu("Jungleclear", "Jungleclear"); Jungleclear.AddLabel("Human Form:"); Jungleclear.Add("Q", new CheckBox("Use Q")); Jungleclear.Add("W", new CheckBox("Use W")); Jungleclear.Add("E", new CheckBox("Use E")); Jungleclear.AddSeparator(2); Jungleclear.AddLabel("Spider Form:"); Jungleclear.Add("Q2", new CheckBox("Use Q")); Jungleclear.Add("W2", new CheckBox("Use W")); Lasthit = Principal.AddSubMenu("Lasthit", "Lasthit"); Lasthit.AddLabel("Human Form:"); Lasthit.Add("Q", new CheckBox("Use Q")); Lasthit.AddLabel("Spider Form:"); Lasthit.Add("Q2", new CheckBox("Use Q")); Flee = Principal.AddSubMenu("Flee", "Flee"); Flee.AddLabel("Human Form:"); Flee.Add("E", new CheckBox("Use E")); Flee.AddSeparator(2); Flee.AddLabel("Spider Form:"); Flee.Add("E2", new CheckBox("Use E")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("Gapcloser", new CheckBox("Gapcloser?")); Misc.Add("Interrupter", new CheckBox("Interrupter?")); Misc.AddSeparator(2); Misc.Add("SkinHack", new CheckBox("SkinHack?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 2, 0, 4)); Misc.Add("Reset", new KeyBind("Reset (Skin Bug)", false, KeyBind.BindTypes.HoldActive, 'T')); Draw = Principal.AddSubMenu("Draw", "Draw"); Draw.AddLabel("Human Form:"); Draw.Add("Q", new CheckBox("Draw Q")); Draw.Add("W", new CheckBox("Draw W")); Draw.Add("E", new CheckBox("Draw E")); Draw.AddSeparator(2); Draw.AddLabel("Spider Form:"); Draw.Add("Q2", new CheckBox("Draw Q")); Draw.Add("E2", new CheckBox("Draw E")); Draw.AddSeparator(2); Draw.Add("Cooldowns", new CheckBox("Draw Cooldowns Skills")); }