示例#1
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 [DllImport(DRACODEC_UNITY_LIB)] private static extern int DecodeMeshForUnity(
     void *buffer, int length, DracoToUnityMesh **tmpMesh);
示例#2
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 [DllImport(DRACODEC_UNITY_LIB)] private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
示例#3
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 [DllImport("dracodec_unity")] private static extern int DecodeMeshForUnity(
     byte[] buffer, int length, DracoToUnityMesh **tmpMesh);
示例#4
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 [DllImport("dracodec_unity")] private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
示例#5
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 private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
示例#6
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 private static extern int EncodeMeshForUnity(
     IntPtr *buffer, DracoToUnityMesh **tmpMesh);
示例#7
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 private static extern int DecodeMeshForUnity(
     byte[] buffer, int length, DracoToUnityMesh **tmpMesh);