[DllImport(DRACODEC_UNITY_LIB)] private static extern int DecodeMeshForUnity( void *buffer, int length, DracoToUnityMesh **tmpMesh);
[DllImport(DRACODEC_UNITY_LIB)] private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
[DllImport("dracodec_unity")] private static extern int DecodeMeshForUnity( byte[] buffer, int length, DracoToUnityMesh **tmpMesh);
[DllImport("dracodec_unity")] private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
private static extern int EncodeMeshForUnity( IntPtr *buffer, DracoToUnityMesh **tmpMesh);
private static extern int DecodeMeshForUnity( byte[] buffer, int length, DracoToUnityMesh **tmpMesh);