예제 #1
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 [DllImport(DRACODEC_UNITY_LIB)] private static extern int DecodeMeshForUnity(
     void *buffer, int length, DracoToUnityMesh **tmpMesh);
예제 #2
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 [DllImport(DRACODEC_UNITY_LIB)] private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
예제 #3
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 [DllImport("dracodec_unity")] private static extern int DecodeMeshForUnity(
     byte[] buffer, int length, DracoToUnityMesh **tmpMesh);
예제 #4
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 [DllImport("dracodec_unity")] private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
예제 #5
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 private static extern int ReleaseUnityMesh(DracoToUnityMesh **tmpMesh);
예제 #6
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 private static extern int EncodeMeshForUnity(
     IntPtr *buffer, DracoToUnityMesh **tmpMesh);
예제 #7
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 private static extern int DecodeMeshForUnity(
     byte[] buffer, int length, DracoToUnityMesh **tmpMesh);