示例#1
0
文件: Rays2D.cs 项目: 741645596/graph
        /// <summary>
        /// DrawGizmos
        /// </summary>
        public void DrawGizmos()
        {
            startPoint.DrawGizmos();
            Double2 v1   = Double2.Perpendicular(normalizedDir).normalized * 0.2f;
            Double2 diff = 9.8f * normalizedDir;

            UnityEngine.Gizmos.DrawLine((startPoint + diff + v1).V3, EndPoint);
            UnityEngine.Gizmos.DrawLine((startPoint + diff - v1).V3, EndPoint);
        }
示例#2
0
 /// <summary>
 /// DrawGizmos
 /// </summary>
 public void DrawGizmos()
 {
     startPoint.DrawGizmos();
     endPoint.DrawGizmos();
 }