/// <summary> /// DrawGizmos /// </summary> public void DrawGizmos() { startPoint.DrawGizmos(); Double2 v1 = Double2.Perpendicular(normalizedDir).normalized * 0.2f; Double2 diff = 9.8f * normalizedDir; UnityEngine.Gizmos.DrawLine((startPoint + diff + v1).V3, EndPoint); UnityEngine.Gizmos.DrawLine((startPoint + diff - v1).V3, EndPoint); }
/// <summary> /// DrawGizmos /// </summary> public void DrawGizmos() { startPoint.DrawGizmos(); endPoint.DrawGizmos(); }