示例#1
0
        private static Double2[] AdjustCircles(ref Double2 c1, ref double r1, Double2 n1, ref Double2 c2, ref double r2, Double2 n2)
        {
            Double2 pt1, pt2;

            // Negate if necessary, so we are working with positive values of the radius
            bool neg1 = r1 < 0, neg2 = r2 < 0;

            if (neg1)
            {
                r1 = -r1; n1 = -n1;
            }
            if (neg2)
            {
                r2 = -r2; n2 = -n2;
            }

            // There are two cases: if the circles are outside (their radius sum is less than their distance)
            // and if the circles are inside (their radius difference is less than their distance)
            var rs = r1 + r2;

            // The first case
            if (c1.DistanceSquaredTo(c2) > rs * rs)
            {
                // Compute the coefficients of the polynomials
                var p = n1.DistanceSquaredTo(n2);
                var q = 2 * (c1 - c2).Dot(n1 - n2);
                var a = c1.DistanceSquaredTo(c2);

                // There are two polyomials that, solved, give the necessary displacement for this adjustment
                // One of them is pλ² + qλ + a² - (r1-r2)² and the other is (p-4)λ² + (q - 4(r1+r2))λ + a - (r1+r2)²
                // Experimentally, though, only the latter one gives a "useful" value
                // We still have an edge case, though, as there might be no positive root to this (this happens if
                // the circles have to grow at opposite direction). On this case, return an empty array
                var roots = Equations.SolveQuadratic(p - 4, q - 4 * rs, a - rs * rs);
                if (!roots.Any(r => r >= 0))
                {
                    pt1 = pt2 = new Double2(double.NaN, double.NaN);
                }
                else
                {
                    var l = roots.Where(r => r >= 0).Min();

                    // Correctly adjust the centers and radii
                    c1 += n1 * l;
                    c2 += n2 * l;
                    r1 += l;
                    r2 += l;

                    // The single point as a double root
                    var dir = (c2 - c1).Normalized;
                    pt1 = c1 + dir * r1;
                    pt2 = c2 - dir * r2;
                }
            }
            // The second case
            else
            {
                // Swap the circles if the first one is smaller
                bool swap = r1 < r2;
                if (swap)
                {
                    Swap(ref c1, ref c2);
                    Swap(ref r1, ref r2);
                    Swap(ref n1, ref n2);
                }

                // Compute the coefficients of the polynomials
                var p = (n1 + n2).LengthSquared;
                var q = 2 * (c1 - c2).Dot(n1 + n2);
                var a = c1.DistanceSquaredTo(c2);

                // Again, here, there are two polynomials: pλ² - qλ + a² - (r1+r2)² and (p-4)λ² + (-q + 4(r1-r2))λ + a - (r1-r2)²
                // And again, experimentally only the second one will give the "correct" result
                var rd    = r1 - r2;
                var roots = Equations.SolveQuadratic(p - 4, -q + 4 * rd, a - rd * rd);
                var l     = roots.Where(r => r >= 0).Min();

                // Correctly adjust the centers and radii
                c1 -= n1 * l;
                c2 += n2 * l;
                r1 -= l;
                r2 += l;

                // Pick the single point intersection
                var dir = (c2 - c1).Normalized;
                pt1 = c1 + dir * r1;
                pt2 = c2 + dir * r2;

                // Finally, swap them again if we had to swap earlier
                if (swap)
                {
                    Swap(ref c1, ref c2);
                    Swap(ref r1, ref r2);
                }
            }

            // Return back their signs
            if (neg1)
            {
                r1 = -r1;
            }
            if (neg2)
            {
                r2 = -r2;
            }

            if (double.IsNaN(pt1.X))
            {
                return(new Double2[0]);
            }
            return(new[] { (pt1 + pt2) / 2, (pt1 + pt2) / 2 });
        }