void OnTriggerEnter(Collider other) { if (other.tag == "Boundary" || other.tag == "Enemy" || other.tag == "PowerUp" || other.tag == "Hole") { return; } if (explosion != null) { Instantiate(explosion, transform.position, transform.rotation); } if (other.tag == "Player") { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); gameController.LoseLife(); if (gameController.Lives <= 0) { Destroy(other.gameObject); } } gameController.AddScore(scoreValue); Destroy(gameObject); }