void OnTriggerEnter(Collider other) { if (other.tag == "Boundary" || other.tag == "Enemy") { return; } if (other.tag == "Shot") { var mover = other.gameObject.GetComponent <Done_Mover>(); if (health <= gameController.GetPlayerStrength(mover.PlayerNetId)) { gameController.AddScore(mover.PlayerNetId, scoreValue); gameController.LogDestructionEvent(tag, other.transform.position); health = 0; } else { health--; } } if (explosion != null) { var boom = Instantiate(explosion, transform.position, transform.rotation); NetworkServer.Spawn(boom); } if (other.tag == "Player") { var boom = Instantiate(playerExplosion, other.transform.position, other.transform.rotation); NetworkServer.Spawn(boom); var player = other.gameObject.GetComponent <Done_PlayerController>(); gameController.DamagePlayer(player.netId); health = 0; if (gameController.GetPlayerStrength(player.netId) <= 0) { Destroy(other.gameObject); gameController.CheckGameOver(); } } else { Destroy(other.gameObject); } if (health <= 0) { Destroy(gameObject); } }