示例#1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         gameController.AddCoins(coinValue);
         Destroy(gameObject);
     }
 }
示例#2
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Boundary" || other.tag == "Enemy" || other.tag == "Ad")
        {
            return;
        }

        if (explosion != null)
        {
            Instantiate(explosion, transform.position, transform.rotation);
        }

        if (other.tag == "Player")
        {
            Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
            gameController.GameOver();
            deathsNumber += 1;
            PlayerPrefs.SetInt("Deaths number:", deathsNumber);
            if (canIShowAd == 1 || deathsNumber == 4)
            {
                ShowAd();
                deathsNumber = 0;
                PlayerPrefs.SetInt("Deaths number:", deathsNumber);
            }
            if (deathsNumber > 4)
            {
                deathsNumber = 0;
                PlayerPrefs.SetInt("Deaths number:", deathsNumber);
            }
        }

        gameController.AddCoins(coinsValue);
        gameController.AddLevelCoins(levelCoinsValue);
        gameController.AddLevelScore(levelScoreValue);
        Destroy(other.gameObject);
        Destroy(gameObject);
    }