// Update is called once per frame
    void Update()
    {
        //if the player has not possessed an object
        if (!possessedObject)
        {
            if (Input.GetMouseButton(0))
            {
                Vector2      rayPos = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
                RaycastHit2D hit    = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, acceptMask);

                if (hit.collider != null)
                {
                    //Debug.Log("Hit " + hit.collider.transform.gameObject.name);
                    if (hit.collider.transform.gameObject.tag == "Spirit")
                    {
                        //Debug.Log("It's working!");
                        GameObject target = hit.collider.transform.gameObject;
                        audio.PlayOneShot(swoosh);
                        Possess(target);
                    }
                }
                else
                {
                    //Debug.Log("No hit");
                }
            }
        }
        else
        {
            if (Input.GetKey(KeyCode.B))
            {
                if (!isRecalling)
                {
                    isRecalling = true;
                }
            }
        }


        if (isRecalling)
        {
            if (recallTimer > 0)
            {
                recallTimer--;
            }
            else
            {
                Recall(newPlayer);
                dollah.ResetCombo();
                dollah.SubtractDollah(10f);
            }
        }
    }
    public void DecreaseHealth()
    {
        //if ghost is a player
        if (this.gameObject.tag == "Player")
        {
            dollah.SubtractDollah(1f);
            currentHealth -= 7f;
            if (currentHealth <= 0f)
            {
                //End Game Procedures
                Debug.Log("Player Died");
                SceneManager.LoadScene(1);
            }
        }
        //if ghost is a scrub
        else
        {
            currentHealth -= 30.0f;
            dollah.IncreaseCombo();
            emotions.SetEmotion(Emotions.SAD);
            Instantiate(dollahParticles, gameObject.transform.position, Quaternion.identity);

            if (currentHealth <= 0f)
            {
                audio.PlayOneShot(money);
                dollah.AddDollah(false, this.GetComponent <Ghost>().goldInventory);
                Debug.Log("Spirit Died");
                Destroy(gameObject);
            }
        }

        //scales numbers for healthbar
        float calculateHealth = currentHealth / maxHealth;

        SetHealthBar(calculateHealth);
    }