public void DecreaseHealth()
    {
        //if ghost is a player
        if (this.gameObject.tag == "Player")
        {
            dollah.SubtractDollah(1f);
            currentHealth -= 7f;
            if (currentHealth <= 0f)
            {
                //End Game Procedures
                Debug.Log("Player Died");
                SceneManager.LoadScene(1);
            }
        }
        //if ghost is a scrub
        else
        {
            currentHealth -= 30.0f;
            dollah.IncreaseCombo();
            emotions.SetEmotion(Emotions.SAD);
            Instantiate(dollahParticles, gameObject.transform.position, Quaternion.identity);

            if (currentHealth <= 0f)
            {
                audio.PlayOneShot(money);
                dollah.AddDollah(false, this.GetComponent <Ghost>().goldInventory);
                Debug.Log("Spirit Died");
                Destroy(gameObject);
            }
        }

        //scales numbers for healthbar
        float calculateHealth = currentHealth / maxHealth;

        SetHealthBar(calculateHealth);
    }