private void Awake() { m_characterControllerReference = GetComponent <CharacterController>(); m_currentState = ECharacterState.Moving; m_digitalJoystickReference = FindObjectOfType <DigitalJoystick>(); m_joyButtonReference = FindObjectOfType <JoyButton>(); m_animator = GetComponentInChildren <Animator>(); m_taggingIdentifier = GetComponent <TaggingIdentifier>(); }
void Start() { //Initialization rBody = GetComponent <Rigidbody>(); direction = Vector3.zero; m_digitalJoystickReference = FindObjectOfType <DigitalJoystick>(); m_joyButtonReference = FindObjectOfType <JumpButton>(); m_mainCamera = FindObjectOfType <Camera>(); PAT = gameObject.GetComponent <PlayerAchievementTracker>(); }