예제 #1
0
 private void Awake()
 {
     m_characterControllerReference = GetComponent <CharacterController>();
     m_currentState             = ECharacterState.Moving;
     m_digitalJoystickReference = FindObjectOfType <DigitalJoystick>();
     m_joyButtonReference       = FindObjectOfType <JoyButton>();
     m_animator          = GetComponentInChildren <Animator>();
     m_taggingIdentifier = GetComponent <TaggingIdentifier>();
 }
예제 #2
0
 void Start()
 {
     //Initialization
     rBody     = GetComponent <Rigidbody>();
     direction = Vector3.zero;
     m_digitalJoystickReference = FindObjectOfType <DigitalJoystick>();
     m_joyButtonReference       = FindObjectOfType <JumpButton>();
     m_mainCamera = FindObjectOfType <Camera>();
     PAT          = gameObject.GetComponent <PlayerAchievementTracker>();
 }