示例#1
0
    void Start()
    {
        DifficultyLevel diff = DifficultyLevel.GetDifficultyLevelInstance();

        if (diff.getDifficulty() == DifficultyType.EasyMode)
        {
            difficultyType = DifficultyType.EasyMode;
        }
        else
        {
            difficultyType = DifficultyType.HardMode;
        }

        HandleDifficultyType();
        iHealth.Health = iHealth.Health * 4;
    }
    // Use this for initialization
    void Start()
    {
        DifficultyLevel diff = DifficultyLevel.GetDifficultyLevelInstance();

        if (diff.getDifficulty() == DifficultyType.EasyMode)
        {
            difficultyType = DifficultyType.EasyMode;
        }
        else
        {
            difficultyType = DifficultyType.HardMode;
        }

        HandleDifficultyType();
        GameObject go = GameObject.FindGameObjectWithTag("GameController");
        GameSystem gs = go.GetComponent <GameSystem>();

        gs.SetRoute(this.gameObject);
    }