void Start() { DifficultyLevel diff = DifficultyLevel.GetDifficultyLevelInstance(); if (diff.getDifficulty() == DifficultyType.EasyMode) { difficultyType = DifficultyType.EasyMode; } else { difficultyType = DifficultyType.HardMode; } HandleDifficultyType(); iHealth.Health = iHealth.Health * 4; }
// Use this for initialization void Start() { DifficultyLevel diff = DifficultyLevel.GetDifficultyLevelInstance(); if (diff.getDifficulty() == DifficultyType.EasyMode) { difficultyType = DifficultyType.EasyMode; } else { difficultyType = DifficultyType.HardMode; } HandleDifficultyType(); GameObject go = GameObject.FindGameObjectWithTag("GameController"); GameSystem gs = go.GetComponent <GameSystem>(); gs.SetRoute(this.gameObject); }