/// <summary> /// Navigate to the suburb. /// </summary> public void GoToSuburb() { if (suburb.Done) { string text = LocalizationManager.GetText("suburb/unwelcome"); playerDialogEvent.Raise(new DialogCue(text, 2f)); } else { SceneManager.LoadScene("Suburb"); } }
/// <summary> /// Broadcast insufficient funds. /// </summary> private void SayInsufficientFunds() { string text = LocalizationManager.GetText("konbini/shopkeeper/insufficient funds"); shopkeeperDialogEvent.Raise(new DialogCue(text, 2f)); }
/// <summary> /// Broadcast an inventory full event. /// </summary> private void SayInventoryFull() { string text = LocalizationManager.GetText("player/inventory/no space"); playerDialogEvent.Raise(new DialogCue(text, 2f)); }
/// <summary> /// Broadcast that we can't put that in the car. /// </summary> private void SayCarInvalidItem() { string text = LocalizationManager.GetText("car/inventory/invalid item"); playerDialogEvent.Raise(new DialogCue(text, 2f)); }