Пример #1
0
 /// <summary>
 /// Navigate to the suburb.
 /// </summary>
 public void GoToSuburb()
 {
     if (suburb.Done)
     {
         string text = LocalizationManager.GetText("suburb/unwelcome");
         playerDialogEvent.Raise(new DialogCue(text, 2f));
     }
     else
     {
         SceneManager.LoadScene("Suburb");
     }
 }
Пример #2
0
    /// <summary>
    /// Broadcast insufficient funds.
    /// </summary>
    private void SayInsufficientFunds()
    {
        string text = LocalizationManager.GetText("konbini/shopkeeper/insufficient funds");

        shopkeeperDialogEvent.Raise(new DialogCue(text, 2f));
    }
    /// <summary>
    /// Broadcast an inventory full event.
    /// </summary>
    private void SayInventoryFull()
    {
        string text = LocalizationManager.GetText("player/inventory/no space");

        playerDialogEvent.Raise(new DialogCue(text, 2f));
    }
Пример #4
0
    /// <summary>
    /// Broadcast that we can't put that in the car.
    /// </summary>
    private void SayCarInvalidItem()
    {
        string text = LocalizationManager.GetText("car/inventory/invalid item");

        playerDialogEvent.Raise(new DialogCue(text, 2f));
    }