示例#1
0
 public void SetToDestroy()
 {
     m_Decal.SetToDestroy();
     GameScoreManager.Get().DecrementLiveCracks();
     //SetEnableAllActorTriggerBase(false);
     m_DefenderCollider.enabled = false;
 }
示例#2
0
文件: Player.cs 项目: psmyles/GGJ2020
    public void EndDashState(State endingState, State newState)
    {
        ClearCharacterFlag(CharacterFlag.eCF_ResetMoveSpeedAfterUse);

        if (m_CurrentDecal != null)
        {
            m_CurrentDecal.SetToDestroy();
        }
    }