public void SetToDestroy() { m_Decal.SetToDestroy(); GameScoreManager.Get().DecrementLiveCracks(); //SetEnableAllActorTriggerBase(false); m_DefenderCollider.enabled = false; }
public void EndDashState(State endingState, State newState) { ClearCharacterFlag(CharacterFlag.eCF_ResetMoveSpeedAfterUse); if (m_CurrentDecal != null) { m_CurrentDecal.SetToDestroy(); } }