// Swaps the associatedDecal with a different one // Does nothing if associatedDecal is null private void SwapDecal(string name) { if (associatedDecal != null) { associatedDecal.RemoveSelf(); associatedDecal = new Decal(name, associatedDecal.Position, associatedDecal.Scale, associatedDecal.Depth); base.Scene.Add(associatedDecal); } }