public void SetInstances() { inst = this; mainCameraCullingManager.SetInstance(); levelBuilderMessager.SetInstance(); clipboardManager.SetInstance(); // savedSelectionManager.SetInstance(); updateManager.SetInstance(); smw_cheats.SetInstance(); BackgroundAudioManager.SetInstance(); SceneManager.SetInstance(); framerateTester.SetInstance(); editorTesting.SetInstance(); levelBuilderGroupManager.SetInstance(); cameraLayers.SetInstance(); debugText.SetInstance(); videoRecorder.SetInstance(); ultimateToonWaterC.SetInstance(); levelBuilderCamSkyManager.SetInstance(); analyticsManager.SetInstance(); fps.SetInstance(); mapManager.SetInstance(); levelBuilderTabManager.SetInstance(); levelBuilderEventManager.SetInstance(); numberPool.SetInstance(); playerWalkDustParticles.SetInstance(); canvasMouseController.SetInstance(); dialogueMapChangeManager.SetInstance(); playerCostumeController.SetInstance(); screenshotter.SetInstance(); flowerManager.SetInstance(); mascotAnimatorController.SetInstance(); animalBehaviorManager.SetInstance(); effectsManager.SetInstance(); audioManager.SetInstance(); numberManager.SetInstance(); playerNowMessage.SetInstance(); playerNowMessageWithBox.SetInstance(); inventory.SetInstance(); inGameHUD.SetInstance(); levelBuilder.SetInstance(); // = levelBuilder; webGlComm.SetInstance(); jsonLevelLoader.SetInstance(); jsonLevelSaver.SetInstance(); mouseLockCursor.SetInstance(); vehicleManager.SetInstance(); pauseMenu.SetInstance(); player.SetInstance(); playerUnderwaterController.SetInstance(); sceneLayerMasks.SetInstance(); playerDialogue.SetInstance(); pressKeyDialogue.SetInstance(); levelBuilderObjectManager.SetInstance(); uIValueCommAnimalRules.SetInstance(); uIValueCommClipboard.SetInstance(); hoverHelperManager.SetInstance(); // tutorialManager.SetInstance(); playerVehicleController.SetInstance(); playerGadgetController.SetInstance(); playerTextToSpeech.SetInstance(); SetScrollSpeeds(); // SetScrollTop(); heatmapManager.SetInstance(); teacherLevelRestrictionManager.SetInstance(); marketUi.SetInstance(); }