示例#1
0
文件: Player.cs 项目: Kuro-dake/DJam4
    bool Interact()
    {
        Debris d = nearby_active_debris;

        if (d == null)
        {
            return(false);
        }
        pause_in = .3f;
        if ((current_interact_duration -= Time.deltaTime) <= 0f)
        {
            d.Salvage();
            current_interact_duration = interact_duration;
            return(false);
        }
        return(true);
    }