void OnTriggerStay(Collider coll) { if (manager.isActivable && coll.CompareTag("Player")) { rootRender.material = preGlitchMaterial; player.boxUIActivated.SetActive(true); if (InputManager.ActiveDevice.Action4.IsPressed) { SoundManager.instance.PlaySingle(fall); rootRender.material.shader = glitchShader; StartCoroutine(DeactivateGlitch(2.0f)); debrisScript.Fall(); manager.isActivable = false; } } else { player.boxUIActivated.SetActive(false); } }