//on button press, return to phase 1 public void NextDayButton() { ClickSound.Play(); //storing previous happiness dailyResult.previousHappiness = happinessMan.OverallHappiness; BacktoPhase1(); //if first day hasn't been completed, complete it if (!dayCycle.firstDayComplete) { dayCycle.firstDayComplete = true; } else { //do nothing } //begin phase 1 and start next day cycle dayCycle.canBeginPhase1 = true; dayCycle.ResetPhase2Timer(); dayCycle.NextDayCycle(); NewDayManager.DayCount++; NewDayManager.FirstDayReset = true; }