//on button press, return to phase 1
    public void NextDayButton()
    {
        ClickSound.Play();
        //storing previous happiness
        dailyResult.previousHappiness = happinessMan.OverallHappiness;

        BacktoPhase1();
        //if first day hasn't been completed, complete it
        if (!dayCycle.firstDayComplete)
        {
            dayCycle.firstDayComplete = true;
        }
        else
        {
            //do nothing
        }
        //begin phase 1 and start next day cycle
        dayCycle.canBeginPhase1 = true;
        dayCycle.ResetPhase2Timer();
        dayCycle.NextDayCycle();
        NewDayManager.DayCount++;
        NewDayManager.FirstDayReset = true;
    }