private void Start()
 {
     _currentLevel      = _gameManager.GetCurrentLevel();
     _bestTime          = _gameManager.GetLevelBestTime(_currentLevel);
     _bestTimeText.text = GetTime(_bestTime);
     _levelData         = DataSaver.LoadLevel(_currentLevel);
     _timerView.Initialize(_timer);
     LoadCurrentLevel(_levelData);
     _timer.OnTimerEnd(ShowLooseScreen);
     _timer.OnTimerStop(SaveTime);
 }