private void Start() { _currentLevel = _gameManager.GetCurrentLevel(); _bestTime = _gameManager.GetLevelBestTime(_currentLevel); _bestTimeText.text = GetTime(_bestTime); _levelData = DataSaver.LoadLevel(_currentLevel); _timerView.Initialize(_timer); LoadCurrentLevel(_levelData); _timer.OnTimerEnd(ShowLooseScreen); _timer.OnTimerStop(SaveTime); }