//Setting all scores to default values
 public static void InitScore()
 {
     score             = 0;
     gameGameTime      = 0;
     highestScore      = DataSaver.GetHighScore();
     startHighestScore = highestScore;
 }
    private void OnEnable()
    {
        InitText(_scoreText, DataSaver.GetScore().ToString());
        InitText(_highScoreText, DataSaver.GetHighScore().ToString());
        InitText(_asteroidsText, DataSaver.GetAsteroids().ToString());
        InitText(_timeText, DataSaver.GetTime().ToString());

        SetHighScoreMessage();
    }