public static UnityEngine.Object Instantiate(string resourcepath, Vector3 position, Quaternion quaternion) { return(DataEventManager.Instantiate(resourcepath, position, quaternion).Result); }
public static async UniTask <UnityEngine.Object> InstantiateAsync(string resourcepath, Vector3 position, Quaternion quaternion) { return(await DataEventManager.Instantiate(resourcepath, Vector3.zero, Quaternion.identity)); }
public static UnityEngine.Object Instantiate(string resourcepath) { return(DataEventManager.Instantiate(resourcepath, Vector3.zero, Quaternion.identity).Result); }