public static UnityEngine.Object Instantiate(string resourcepath, Vector3 position, Quaternion quaternion)
 {
     return(DataEventManager.Instantiate(resourcepath, position, quaternion).Result);
 }
 public static async UniTask <UnityEngine.Object> InstantiateAsync(string resourcepath, Vector3 position, Quaternion quaternion)
 {
     return(await DataEventManager.Instantiate(resourcepath, Vector3.zero, Quaternion.identity));
 }
 public static UnityEngine.Object Instantiate(string resourcepath)
 {
     return(DataEventManager.Instantiate(resourcepath, Vector3.zero, Quaternion.identity).Result);
 }