protected override void OnTarget(Mobile from, object targeted) { from.RevealingAction(); if (targeted is Mobile) { if (targeted is BaseCreature) { BaseCreature creature = (BaseCreature)targeted; if (!creature.Tamable) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049655, from.NetState); // That creature cannot be tamed. } else if (creature.Controlled) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502804, from.NetState); // That animal looks tame already. } else if (from.Female && !creature.AllowFemaleTamer) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049653, from.NetState); // That creature can only be tamed by males. } else if (!from.Female && !creature.AllowMaleTamer) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049652, from.NetState); // That creature can only be tamed by females. } else if (creature is CuSidhe && from.Race != Race.Elf) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502801, from.NetState); // You can't tame that! } else if (from.Followers + creature.ControlSlots > from.FollowersMax) { from.SendLocalizedMessage(1049611); // You have too many followers to tame that creature. } else if (creature.Owners.Count >= BaseCreature.MaxOwners && !creature.Owners.Contains(from)) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1005615, from.NetState); // This animal has had too many owners and is too upset for you to tame. } else if (MustBeSubdued(creature)) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1054025, from.NetState); // You must subdue this creature before you can tame it! } else if (DarkWolfFamiliar.CheckMastery(from, creature) || from.Skills[SkillName.AnimalTaming].Value >= creature.CurrentTameSkill) { FactionWarHorse warHorse = creature as FactionWarHorse; if (warHorse != null) { Faction faction = Faction.Find(from); if (faction == null || faction != warHorse.Faction) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042590, from.NetState); // You cannot tame this creature. return; } } if (m_BeingTamed.Contains(targeted)) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502802, from.NetState); // Someone else is already taming this. } else if (creature.CanAngerOnTame && 0.95 >= Utility.RandomDouble()) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502805, from.NetState); // You seem to anger the beast! creature.PlaySound(creature.GetAngerSound()); creature.Direction = creature.GetDirectionTo(from); if (!Core.SA) { if (creature.BardPacified && Utility.RandomDouble() > .24) { Timer.DelayCall(TimeSpan.FromSeconds(2.0), () => creature.BardPacified = true); } else { creature.BardEndTime = DateTime.UtcNow; } creature.BardPacified = false; } if (creature.AIObject != null) { creature.AIObject.DoMove(creature.Direction); } if (from is PlayerMobile && !(((PlayerMobile)from).HonorActive || TransformationSpellHelper.UnderTransformation(from, typeof(EtherealVoyageSpell)))) { creature.Combatant = from; } } else { m_SetSkillTime = false; m_BeingTamed[targeted] = from; from.LocalOverheadMessage(MessageType.Emote, 0x59, 1010597); // You start to tame the creature. from.NonlocalOverheadMessage(MessageType.Emote, 0x59, 1010598); // *begins taming a creature.* new InternalTimer(from, creature, Utility.Random(3, 2)).Start(); } } else { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502806, from.NetState); // You have no chance of taming this creature. } } else { ((Mobile)targeted).PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502469, from.NetState); // That being cannot be tamed. } } else { from.SendLocalizedMessage(502801); // You can't tame that! } }
protected override void OnTick() { m_Count++; DamageEntry de = m_Creature.FindMostRecentDamageEntry(false); bool alreadyOwned = m_Creature.Owners.Contains(m_Tamer); if (!m_Tamer.InRange(m_Creature, Core.AOS ? 7 : 6)) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502795, m_Tamer.NetState); // You are too far away to continue taming. Stop(); } else if (!m_Tamer.CheckAlive()) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502796, m_Tamer.NetState); // You are dead, and cannot continue taming. Stop(); } else if (!m_Tamer.CanSee(m_Creature) || !m_Tamer.InLOS(m_Creature) || !CanPath()) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Tamer.SendLocalizedMessage(1049654); // You do not have a clear path to the animal you are taming, and must cease your attempt. Stop(); } else if (!m_Creature.Tamable) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049655, m_Tamer.NetState); // That creature cannot be tamed. Stop(); } else if (m_Creature.Controlled) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502804, m_Tamer.NetState); // That animal looks tame already. Stop(); } else if (m_Creature.Owners.Count >= BaseCreature.MaxOwners && !m_Creature.Owners.Contains(m_Tamer)) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1005615, m_Tamer.NetState); // This animal has had too many owners and is too upset for you to tame. Stop(); } else if (MustBeSubdued(m_Creature)) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1054025, m_Tamer.NetState); // You must subdue this creature before you can tame it! Stop(); } else if (de != null && de.LastDamage > m_StartTime) { m_BeingTamed.Remove(m_Creature); m_Tamer.NextSkillTime = Core.TickCount; m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502794, m_Tamer.NetState); // The animal is too angry to continue taming. Stop(); } else if (m_Count < m_MaxCount) { m_Tamer.RevealingAction(); switch (Utility.Random(3)) { case 0: m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(502790, 4)); break; case 1: m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1005608, 6)); break; case 2: m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1010593, 4)); break; } if (!alreadyOwned) // Passively check animal lore for gain { m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0); } if (m_Creature.Paralyzed) { m_Paralyzed = true; } } else { m_Tamer.RevealingAction(); m_Tamer.NextSkillTime = Core.TickCount; m_BeingTamed.Remove(m_Creature); if (m_Creature.Paralyzed) { m_Paralyzed = true; } if (!alreadyOwned) // Passively check animal lore for gain { m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0); } double minSkill = m_Creature.CurrentTameSkill + (m_Creature.Owners.Count * 6.0); bool necroMastery = DarkWolfFamiliar.CheckMastery(m_Tamer, m_Creature); if (minSkill > -24.9 && necroMastery) { minSkill = -24.9; // 50% at 0.0? } minSkill += 24.9; if (necroMastery || alreadyOwned || m_Tamer.CheckTargetSkill(SkillName.AnimalTaming, m_Creature, minSkill - 25.0, minSkill + 25.0)) { if (m_Creature.Owners.Count == 0) // First tame { if (m_Creature is GreaterDragon) { ScaleSkills(m_Creature, 0.72, 0.90, true); // 72% of original skills trainable to 90% m_Creature.Skills[SkillName.Magery].Base = m_Creature.Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery } else if (m_Paralyzed) { ScaleSkills(m_Creature, 0.86, true); // 86% of original skills if they were paralyzed during the taming } else { ScaleSkills(m_Creature, 0.90, true); // 90% of original skills } } else { ScaleSkills(m_Creature, 0.90, false); // 90% of original skills } if (alreadyOwned) { m_Tamer.SendLocalizedMessage(502797); // That wasn't even challenging. } else { m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502799, m_Tamer.NetState); // It seems to accept you as master. } m_Creature.SetControlMaster(m_Tamer); m_Creature.IsBonded = false; m_Creature.OnAfterTame(m_Tamer); if (!m_Creature.Owners.Contains(m_Tamer)) { m_Creature.Owners.Add(m_Tamer); } PetTrainingHelper.GetAbilityProfile(m_Creature, true).OnTame(); EventSink.InvokeTameCreature(new TameCreatureEventArgs(m_Tamer, m_Creature)); } else { m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502798, m_Tamer.NetState); // You fail to tame the creature. } } }
protected override void OnTarget(Mobile from, object targeted) { from.RevealingAction(); if (targeted is Mobile mobile) { if (mobile is BaseCreature creature) { if (!creature.Tamable) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049655, from.NetState); // That creature cannot be tamed. } else if (creature.Controlled) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502804, from.NetState); // That animal looks tame already. } else if (from.Female && !creature.AllowFemaleTamer) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049653, from.NetState); // That creature can only be tamed by males. } else if (!from.Female && !creature.AllowMaleTamer) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049652, from.NetState); // That creature can only be tamed by females. } else if (creature is CuSidhe && from.Race != Race.Elf) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502801, from.NetState); // You can't tame that! } else if (from.Followers + creature.ControlSlots > from.FollowersMax) { from.SendLocalizedMessage(1049611); // You have too many followers to tame that creature. } else if (creature.Owners.Count >= BaseCreature.MaxOwners && !creature.Owners.Contains(from)) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1005615, from.NetState); // This animal has had too many owners and is too upset for you to tame. } else if (MustBeSubdued(creature)) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1054025, from.NetState); // You must subdue this creature before you can tame it! } else if (creature.Totem != null && !creature.Totem.Deleted && !creature.Totem.IsGuildOrParty(from)) { from.SendLocalizedMessage(1157549); // You cannot currently tame that creature. } else if (DarkWolfFamiliar.CheckMastery(from, creature) || from.Skills[SkillName.AnimalTaming].Value >= creature.CurrentTameSkill) { if (m_BeingTamed.Contains(mobile)) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502802, from.NetState); // Someone else is already taming this. } else if (creature.CanAngerOnTame && 0.95 >= Utility.RandomDouble()) { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502805, from.NetState); // You seem to anger the beast! creature.PlaySound(creature.GetAngerSound()); creature.Direction = creature.GetDirectionTo(from); if (creature.AIObject != null) { creature.AIObject.DoMove(creature.Direction); } if (from is PlayerMobile pm && !(pm.HonorActive || TransformationSpellHelper.UnderTransformation(pm, typeof(EtherealVoyageSpell)))) { creature.Combatant = from; } } else { m_SetSkillTime = false; m_BeingTamed[mobile] = from; from.LocalOverheadMessage(MessageType.Emote, 0x59, 1010597); // You start to tame the creature. from.NonlocalOverheadMessage(MessageType.Emote, 0x59, 1010598); // *begins taming a creature.* new InternalTimer(from, creature, Utility.Random(3, 2)).Start(); } } else { creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502806, from.NetState); // You have no chance of taming this creature. } } else { mobile.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502469, from.NetState); // That being cannot be tamed. } } else { from.SendLocalizedMessage(502801); // You can't tame that! } }