示例#1
0
    private void OnGUI()
    {
        go = (GameObject)EditorGUILayout.ObjectField("画笔模型", go, typeof(GameObject), false);

        brushName = EditorGUILayout.TextField("画笔名称", brushName);

        if (data != null)
        {
            data.buildingType = (MapCellData.BuildingType)EditorGUILayout.EnumPopup("笔刷索引", data.buildingType);
            MapCellTool.DrawBrush(data);
        }
        if (GUILayout.Button("Create"))
        {
            if (!go)
            {
                go = new GameObject("DefaultBrush");
                CreateDefault(go, brushName);
            }
            else
            {
                go = Instantiate(go);
            }
            var brush = go.AddComponent <HexBrush>();
            brush.data = data;

            PrefabUtility.SaveAsPrefabAssetAndConnect(go, string.Format("{0}/{1}.prefab", path, brushName), InteractionMode.UserAction);
            GameObject.DestroyImmediate(go);
            go   = null;
            data = new MapCellData();
        }
    }
示例#2
0
    Hex InitHex(MapCellData data)
    {
        var position = new Vector2(data.x, data.y);
        var pos      = World.ToPixel(position);
        var hex      = new GameObject();
        var hm       = hex.AddComponent <Hex>();

        hm.data                = data;
        hm.HexPosition         = position;
        hex.transform.position = pos;
        hm.InitializeModel();
        garbage.Add(hex);
        hm.HexModel.meshRenderer.sharedMaterial = new Material(Shader.Find("Diffuse"));


        MapCellTool.OnPropertyChange(hm);
        return(hm);
    }
示例#3
0
 void OnGUIBrushInfo(Rect size)
 {
     GUILayout.BeginArea(size);
     BrushInfo = EditorGUILayout.BeginFoldoutHeaderGroup(BrushInfo, "BrushInfo");
     if (BrushInfo)
     {
         if (currentSelect)
         {
             HexBrush hb = currentSelect.GetComponent <HexBrush>();
             if (hb)
             {
                 MapCellTool.DrawBrush(hb.data);
             }
         }
     }
     EditorGUILayout.EndFoldoutHeaderGroup();
     GUILayout.EndArea();
 }
示例#4
0
    void OnGUIInfo(Rect size)
    {
        GUILayout.BeginArea(size);
        Info = EditorGUILayout.BeginFoldoutHeaderGroup(Info, "Info");
        if (Info)
        {
            scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
            if (Selection.gameObjects != null)
            {
                foreach (var k in Selection.gameObjects)
                {
                    Hex cell = k.gameObject.GetComponent <Hex>();
                    if (cell)
                    {
                        MapCellTool.Draw(cell);
                    }

                    HexBuilding build = k.gameObject.GetComponent <HexBuilding>();
                    if (build)
                    {
                        if (build.hex)
                        {
                            GUI.color = Color.red;
                            EditorGUILayout.LabelField("选中了建筑");
                            GUI.color = Color.white;
                            MapCellTool.Draw(build.hex);
                        }
                    }
                }
            }
            EditorGUILayout.EndScrollView();
        }
        EditorGUILayout.EndFoldoutHeaderGroup();

        GUILayout.EndArea();
    }