示例#1
0
文件: SceneLoad.cs 项目: jonntd/Xbl
 protected override void OnUpdate(float time)
 {
     if (!mStop && !CutsceneSequencePlayer.isPause())
     {
         CutsceneSequencePlayer.PauseCurrentCutscene();
     }
 }
示例#2
0
文件: UnLoadBase.cs 项目: jonntd/Xbl
 protected virtual void DoUpdate()
 {
     if (!mStop && !CutsceneSequencePlayer.isPause())
     {
         CutsceneSequencePlayer.PauseCurrentCutscene();
     }
     if (_SetActive)
     {
         //判断当前的场景是否为active 场景
         Scene activeScene = SceneManager.GetActiveScene();
         if (activeScene != null && activeScene.name.Equals(_ActiveSceneName))
         {
             _SetActive = false;
             OnSceneChanged(activeScene, activeScene);
         }
     }
 }