protected void Back() { mStop = true; if (!string.IsNullOrEmpty(_MainSceneName)) { _ActiveSceneName = _MainSceneName; } else { _ActiveSceneName = newScenName.Split(',')[0]; } SetMainScene(_ActiveSceneName); #if TEST_MAIN_MOUDLE CutsceneSequencePlayer.BackToMainScene(); #endif }
protected virtual void StoryGoMainCityAction() { Stop(); CutsceneSequencePlayer.BackToMainScene(); }