Exemplo n.º 1
0
 protected override void OnUpdate(float time)
 {
     if (!mStop && !CutsceneSequencePlayer.isPause())
     {
         CutsceneSequencePlayer.PauseCurrentCutscene();
     }
 }
Exemplo n.º 2
0
 protected virtual void DoUpdate()
 {
     if (!mStop && !CutsceneSequencePlayer.isPause())
     {
         CutsceneSequencePlayer.PauseCurrentCutscene();
     }
     if (_SetActive)
     {
         //判断当前的场景是否为active 场景
         Scene activeScene = SceneManager.GetActiveScene();
         if (activeScene != null && activeScene.name.Equals(_ActiveSceneName))
         {
             _SetActive = false;
             OnSceneChanged(activeScene, activeScene);
         }
     }
 }