// Use this for initialization void Start() { mouse = FindObjectOfType <ON_MouseInteraction> (); A.DiscardContents(true, true); B.DiscardContents(true, true); UnityEngine.RenderTexture.active = B; GL.Clear(true, true, Color.black); UnityEngine.RenderTexture.active = C; GL.Clear(true, true, Color.black); }
public void Dispose() { if (writableTexture != null) { writableTexture.DiscardContents(); writableTexture.Release(); } Destroy(ref material); Destroy(ref writableTexture); Destroy(ref readableTexture); }
// Use this for initialization void Start() { controls = new List <Vector2> (); for (int i = 0; i < 4; i++) { AddToControls(Vector2.zero); } mouse = FindObjectOfType <ON_MouseInteraction> (); A.DiscardContents(true, true); B.DiscardContents(true, true); UnityEngine.RenderTexture.active = B; GL.Clear(true, true, Color.black); UnityEngine.RenderTexture.active = C; GL.Clear(true, true, Color.black); }