public IEnumerator Initialize() { if (writableTexture.IsCreated() == false) { writableTexture.Create(); } writableTexture.Initialize(); yield return(null); }
public void DrawPreview(CustomRenderTexture crt) { if (crt == null) { return; } if (!crt.IsCreated()) { return; } crt.material.SetFloat("_Power", Power); crt.material.SetFloat("_Hardness", Hardness); crt.material.SetFloat("_Noise", Noise); crt.material.SetFloat("_Direction", Direction); crt.Update(); }