Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     mouse = FindObjectOfType <ON_MouseInteraction> ();
     A.DiscardContents(true, true);
     B.DiscardContents(true, true);
     UnityEngine.RenderTexture.active = B;
     GL.Clear(true, true, Color.black);
     UnityEngine.RenderTexture.active = C;
     GL.Clear(true, true, Color.black);
 }
Ejemplo n.º 2
0
        public void Dispose()
        {
            if (writableTexture != null)
            {
                writableTexture.DiscardContents();
                writableTexture.Release();
            }

            Destroy(ref material);
            Destroy(ref writableTexture);
            Destroy(ref readableTexture);
        }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     controls = new List <Vector2> ();
     for (int i = 0; i < 4; i++)
     {
         AddToControls(Vector2.zero);
     }
     mouse = FindObjectOfType <ON_MouseInteraction> ();
     A.DiscardContents(true, true);
     B.DiscardContents(true, true);
     UnityEngine.RenderTexture.active = B;
     GL.Clear(true, true, Color.black);
     UnityEngine.RenderTexture.active = C;
     GL.Clear(true, true, Color.black);
 }