void ShowMaterials() { GUI.Box(EditorGUI.IndentedRect(new Rect(currentPosition.x, currentPosition.y, currentPosition.width, (lineHeight + 2) * materialsProperty.arraySize)), ""); currentPosition.y += 2; for (int i = 0; i < materialsProperty.arraySize; i++) { currentMaterial = renderOptions.materials[i]; CustomEditorBase.Reorderable(materialsProperty, i, true, EditorGUI.IndentedRect(currentPosition), OnMaterialReorder); ShowMaterial(); } }
void ShowMaterials(string category, List <Material> materialGroup) { GUIStyle categoryStyle = new GUIStyle("boldLabel"); categoryStyle.fontSize = 16; EditorGUILayout.LabelField(category, categoryStyle, GUILayout.Height(24)); float labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 149; EditorGUI.indentLevel += 1; EditorGUILayout.LabelField(GUIContent.none, new GUIStyle("RL DragHandle"), GUILayout.Height(4)); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Group", new GUIStyle("boldLabel"), GUILayout.Width(100)); EditorGUILayout.LabelField(" ", new GUIStyle("boldLabel"), GUILayout.Width(24)); EditorGUILayout.LabelField("Name Queue", new GUIStyle("boldLabel")); EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField(GUIContent.none, new GUIStyle("RL DragHandle"), GUILayout.Height(4)); for (int i = 0; i < materialGroup.Count; i++) { Material material = materialGroup[i]; EditorGUILayout.BeginHorizontal(); GUIStyle style = new GUIStyle("label"); style.fontStyle = FontStyle.Italic; style.clipping = TextClipping.Overflow; EditorGUILayout.LabelField(materialGroups[material], style, GUILayout.Width(100)); EditorGUILayout.LabelField(":", new GUIStyle("boldLabel"), GUILayout.Width(24)); material.renderQueue = EditorGUILayout.IntField(material.name, material.renderQueue); EditorGUILayout.EndHorizontal(); CustomEditorBase.Reorderable(materialsProperty, materialIndices[material], false, OnMaterialReorder); } if (materialGroup.Count > 0) { EditorGUILayout.LabelField(GUIContent.none, new GUIStyle("RL DragHandle"), GUILayout.Height(4)); } EditorGUI.indentLevel -= 1; EditorGUIUtility.labelWidth = labelWidth; }