void ShowSubLayer() { List <string> options = new List <string> { " " }; options.AddRange(StateMachineUtility.LayerFormattedTypeDict.Keys); EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel += 1; EditorGUILayout.LabelField("Sublayer Of", GUILayout.Width(100)); EditorGUI.indentLevel -= 1; SubLayer = CustomEditorBase.Popup(SubLayer, options.ToArray(), GUIContent.none, GUILayout.MinWidth(150)); EditorGUILayout.EndHorizontal(); }
void ShowInherit() { List <string> options = new List <string> { "PStateLayer" }; options.AddRange(StateMachineUtility.LayerFormattedTypeDict.Keys); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel += 1; EditorGUILayout.LabelField("Inherits From", GUILayout.Width(100)); EditorGUI.indentLevel -= 1; Inherit = CustomEditorBase.Popup(Inherit, options.ToArray(), GUIContent.none, GUILayout.MinWidth(150)); EditorGUILayout.EndHorizontal(); if (!initialized || EditorGUI.EndChangeCheck()) { lockedStates = new List <string>(); if (StateMachineUtility.LayerFormattedStateFormattedDict.ContainsKey(Inherit)) { lockedStates = StateMachineUtility.LayerFormattedStateFormattedDict[Inherit]; for (int i = lockedStates.Count - 1; i >= 0; i--) { if (!states.Contains(lockedStates[i])) { AddState(lockedStates[i]); } states.Move(states.IndexOf(lockedStates[i]), 0); } } } }